Know more.
Decide better.
A fighter’s training. A driver’s nerve. A horse’s bloodline. A pilot’s damaged machine. Rich data turns preparation into a decision you can feel.


Old-school pixels. Deep data. Careers that last.
Meet the gamesTen games in development.
Choose a title. Get the picture.

BURN / RACING MANAGEMENT
Build the outfit. Engineer the machine. Survive the Burn.
Drivers, machinery, money and reputation collide in a brutal televised racing sport. Take a tiny operation through a career where the team’s history matters as much as its next race.
Artwork previews the worlds we’re building. Features are in development. Dates are our current targets.
Three quarters. Ten productions.
Tune into the next release window.
| Programme | What you’ll run | Target | Select game |
|---|---|---|---|
| BLOODGRID | RACING MANAGEMENT | Q4 2026 | |
| THE DRAW | GUNFIGHTER MANAGEMENT | Q4 2026 | |
| HARDKICK'89 | SQUAD MANAGEMENT | Q4 2026 | |
| MECHA CIRCUIT | CLUB MANAGEMENT | Q4 2026 | |
| PHREAKNET | HACKER MANAGEMENT | Q1 2027 | |
| MARK THE HAT | DETAILS UNDER WRAPS | Q4 2026 | |
| STABLE MANAGER | YARD MANAGEMENT | Q2 2027 | |
| Circus Dynasty | MANAGEMENT | Q2 2027 | |
| Building Bigger Nukes | PROGRAMME MANAGEMENT | Q1 2027 | |
| DICASTERY | CAREER ROGUELITE | Q2 2027 |
Deep Index Games makes simulation games with old-school graphics and a long memory. The spectacle gets you through the door. The people, numbers and consequences give you a reason to stay.
A fighter’s training. A driver’s nerve. A horse’s bloodline. A pilot’s damaged machine. Rich data turns preparation into a decision you can feel.
Build a team, an outfit, a yard or an institution. Let a career grow through setbacks and breakthroughs until its history could only be yours.
Bitmap worlds, cult-film character and broadcast spectacle. The look stays nostalgic. The simulation keeps going deeper.
A look inside MECHA CIRCUIT’s current Godot management build. Pilots, machines, fixtures and the next decision—all in the same picture.
